In this article

Create dependencies

Multiple dependencies

Remove dependencies

Add/remove items to/from a Phase

Pro Tips

If you're new to working with dependencies we suggest starting with our overview on dependencies and parent/child relationships here.

As you start to build your schedule and create relationships between different items, the Gantt chart will automatically set successors to begin after their predecessors. We’ll cover more on how these can be adjusted.


Create dependencies

There are two ways dependencies can be created:

  1. Directly on the Schedule using drag and drop

  2. Within the Scheduling menu in an item

Using drag and drop

You can quickly create dependencies and create a predecessor/successor relationship right from the schedule by dragging a line between the items.

  1. Hover over the bar of the item you'd like to make a predecessor

  2. While hovering over the bar, click the white dot at the right end of the bar

  3. Drag the line to the item you want to be the successor

  4. If a connection can be made between the two items, you'll see a green "valid" note. Check out our Pro Tips for why the relationship could be invalid.

Using the Scheduling menu

You can also add and change successors directly within an item in the scheduling menu.

Every item in BuildBook that can have a due date includes a "Schedule" section where you can manage the following:

1. What Phase an item belongs to

2. Predecessor of the item - Creating a relationship between two items using the Scheduling Menu is done by opening the item that you want to be the Predecessor and using the Successor dropdown to choose what item in the Schedule should start after the Predecessor finishes.

If there is already an existing dependency, click the name of the Predecessor to open up that item and adjust the dependencies as needed directly from the Predecessor.

3. What Successors belong to the item

4. Minimum Lag for the item (here’s a recap on using Minimum Lag aka lead time)

5. Ability to Manually Schedule the item (here’s a quick overview of Manual Scheduling)


Adding more than one dependency

As you start creating dependencies, you can add multiple successors and predecessors to illustrate the precise order of activities in your timeline.

Multiple Predecessors

Multiple items can be connected to a single successor. For example, if a Task for Paint can’t begin until other tasks are completed like Scaffolding, Pressure Washing, and Trim Repair, you can set multiple predecessors by dragging the arrows between activities.

You can also see all predecessors that a successor is dependent on by opening the item. In this case, opening the Paint successor shows all three predecessors in the Scheduling menu. Each one can be clicked to see more details or remove Paint as a successor.

Now, whenever any of the predecessors for Paint are delayed, the Paint Task due date will adjust accordingly.

Multiple Successors

Alternatively, if there are multiple activities that all begin after a single task is completed, you can use multiple successors to illustrate the order on the timeline.

You can create multiple successors the same way other dependencies are created, either by using drag and drop or by opening the predecessor and clicking the “Add More” link below each Successor.

For example, if Insulation, Drywall, and Tile can’t begin until Inspection, you can make all three Tasks dependent on Inspection so that if the dates for Inspection shift, all three Tasks will adjust.

Using Different Activity Types With Dependencies

On the schedule you may see the following activities if there are due dates set:

  • Tasks

  • Phases

  • Selection categories

  • Payments

  • Change orders

You can connect all types of activities together when setting dependencies. Dependencies can also be created across any item type, whether that’s a Task in one Phase that is dependent on a Task in another Phase or making a Task dependent on a Phase.

For example, if your Paint Task within the Exterior Finishes Phase should be dependent on the Exterior Paint Selection Category, you have the ability to create that dependency.


Remove dependencies

Dependencies can be removed by opening the item and clicking the trash can icon next to the successor you'd like to remove.

Remove a Successor

Successors can be removed by clicking the trash can icon to the right of the item.

Remove a Predecessor

If an item has a Predecessor, click the name of the Predecessor in the Scheduling menu, which will take you to that item. From there, you can remove the Successor.


Adjusting what Phase an item belongs to

Remove an item from a Phase:

First, open the item, then click the "x" next to the Phase in the Scheduling menu. You can also choose another Phase from the dropdown menu.

Add an item to a Phase:

To add an item to a Phase, open the item and choose which Phase you'd like from the dropdown.


Pro Tips

  • If you delete an item that has dependents, any dependency links (child or parent) are removed.

  • If a Phase is deleted, anything inside the Phase is removed from the Phase, and if those items are dependent on each other, the dependencies are removed.

  • If you want to move a dependent item from one Phase to another, first you need to remove the dependency - then you can move the item.



Next up

Schedule: Gantt View

Add key Tasks to your project

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